The GameMaster's Blackjack School
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Lesson 10:The
Proper Mental Attitude
I always stress the idea of 'expectation'
as it applies to casino gaming because understanding the concept
will help you stop gambling and hopefully turn you into an
investor at the tables. By definition, an investor expects
to make a profit so you cannot be an investor if you play
at games where there is a negative expectation. If you bet
$10 on the Pass line at craps, you'll either win $10 or lose
$10, but your 'expectation' is to lose 14 cents on every hand.
That's because the house has a built-in edge of 1.4% on that
bet and if you play it frequently, your average loss will
work out to be 14 cents per decision. In the short term you
might win a lot of money, but play it long enough and the
house edge will eventually have its effect. Since the average
craps table produces about 60 decisions an hour, the cost
per hour of betting $10 on the pass line will work out to
be -- in the long run -- about 60 X 14 cents = $8.40.
Now let's look at this concept from
the point of view of a positive expectation situation like
card counting at Blackjack. If your average bet is $12 and
the average advantage you have over the house is 1.25%, your
expectation is to win $12 X .0125 = $.15 per hand. Yes, that's
15 cents per hand. At a rate of 60 hands an hour, you can
expect to make -- in the long run -- about 60 X 15 cents =
$9.00 an hour. But, if you can increase the number of hands
you play per hour to, say, 80 hands, you've raised your expectation
to 80 X 15 cents = $12.00 an hour. The only other way to make
more money is to either raise the size of your average bet
or increase your edge over the casino. The bet size is just
a function of your bankroll (and your ability to continue
'fooling' the casino into believing you are just another gambler
and not a card counter) and the advantage is mostly a function
of the casino's rules for their Blackjack game. I will address
both these issues in future lessons, so for now let's focus
on increasing the number of hands you play in an hour.
More Hands
Mean More Money
If you are the only player at a six-deck
game, you can play at a rate of about 200 hands an hour. With
all else remaining equal, that will raise your expectation
to 200 X 15 cents = $30 an hour -- a very healthy increase.
The problem here is that I want you to get up and walk away
whenever the true count drops below M1, so 200 hands an hour
is possible only if you get one of those shoes where the count
stays positive AND if you are fast enough to keep the count
while your playing at this rate. Moving when the deck goes
bad is a must, since it's cheaper to not play at all rather
than play at a game where the house has an edge over you.
But 200 hands an hour is a worthy goal,
so continue practicing with your single-deck countdown in
an effort to build your speed to a point where you can go
through a deck in under 20 seconds. When you can do that and
compute the true count and play perfect basic strategy, you
should play one-on-one whenever possible. That may mean that
you'll have to go to the casino at 2 AM on a Monday, but it
will be worth it. Just remember that increasing your rate
of play will increase your hourly standard deviation, so don't
be surprised if you lose $400 or more in an hour's play; your
risk hasn't increased but you have -- in effect -- 'compressed'
your time factor. Dealers often tell me that a player "can't
win" one-on-one, but they're wrong. Their misconception in
this regard comes from the fact that because more hands are
being played, the swings are bigger and dealers usually remember
the big losers and forget the big winners. As an investor,
it is in your best interest to play as many hands an hour
as possible, since your expectation is to win 15 cents a hand.
THE
GOAL OF THE PROFESSIONAL PLAYER IS TO PUT IN AS MUCH QUALITY
PLAYING TIME AS POSSIBLE; WIN OR LOSS AMOUNTS ARE SECONDARY.
BY PLAYING AND BETTING CORRECTLY, THE $$$ WILL COME WITH TIME.
A Winning
Attitude
As I've said before, the wins at Blackjack
come in 'chunks', so you shouldn't be concerned when you have
a losing session, nor should you feel invincible when you
win. A proper mental attitude eliminates the highs and lows
of the game (thus making it very boring -- at least in my
opinion) but it enables you to play a solid , unemotional
game. When I have a losing session (on average, 35% of the
time), I just go away knowing that the casino will take good
care of the money and I'll eventually come back and get it.
600 hands of play means I've 'earned' 600 times my expectation
per hand so I just need to keep going to work and my paycheck
will eventually reflect my earnings. To put it simply, if
you are playing a winning game, it isn't a matter of 'if'
you will win, merely a matter of 'when'.
So let the ice-water begin to flow in
your veins -- as one author put it, "steely blue eyes will
do." Emotion has no place in card-counting; accuracy and patience
are the only requirements for getting the $$$.
Homework
Get an old deck of cards and a marker pen.
For those of you playing at 6-deck games, write the number "1/2"
on the back of one card, "1" on the next card, "1 1/2" on the
third card and continue up to 5 by increments of one-half. Now
, number the backs of 20 more cards individually from 1 to 20.
Shuffle both piles (separately) face up so you can't see the
numbers and turn over the top card from the first pile. This
will represent the number of decks in the discard tray. For
example, if it's the "2 1/2" card, it represents 2 1/2 decks
in the discard tray, so that must mean there are 3 1/2 decks
left in the shoe. Now begin turning over the cards from the
second pile. These represent the running count and we want to
practice computing the true count, so if the first card is "8",
the true count is 8 divided by 3 1/2 = 2 (remember, we round
down to be conservative). Keep going through the running count
cards while the 'decks' card remains the same. When you've gone
through all the running count cards, change the 'decks' card
and do it again.
This exercise will help speed your ability
to compute the true count accurately. Those of you who will
be playing single deck just need to make a card for 1/4, 1/2,
and 3/4 decks and running-count cards from 1 to 10, but you
will practice the same way.
I usually demonstrate this, instead
of writing it out, so if it's confusing, please don't hesitate
to e-mail me and I'll explain it further. As you do this exercise,
concentrate on accuracy and remember to be conservative in
computing the true count.
As always, if you have any questions,
e-mail me at
aceten1@mindspring.com
and Ill get back to you ASAP.
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